SILVER AGE MARVEL COMICS RPG DATABASE

Fantastic Four | The Incredible Hulk | The Amazing Spider-Man | The Mighty Thor & Tales of Asgard | Ant, Giant-Man/Wasp | Human Torch(II) | Iron Man | Doctor Strange | The Avengers | The X-Men | Daredevil | Captain America | Namor, the Sub-Mariner | Nick Fury | Captain Marvel | The Silver Surfer | Inhumans/ Black Widow & Ka-Zar/ Dr. Doom | Misc. Characters | Update Logs | Et Cetera | Contact Me

Stats Are based on TSR's 'Marvel Super-Heroes Advanced Gaming System'
All of the characters seen on this website are from Marvel Comics Group dating from November, 1961 to December, 1970 and all dates in between. All of the stats are based on the characters' last appearance in Marvel Comics up to December, 1970. The characters' stats are listed by which comic they first appeared in unless that character had their own book by December, 1970. 
  All characters are property and copyrighted material of Marvel Entertainment.
ATTENTION!: I've come to the conclusion that using the old TSR system is a waisted effort. Even though the vast majority of my information is from that system, it hasn't been in publication since 1991 so I'm going to try to convert all of them to the Palladium Heroes Unlimited rules; which might take a while so please be patient. 

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FANTASTIC FOUR (Nov., 1961-Dec., 1970)
MEMBERS:
-Mister Fantastic(Reed Richards)
F GD(10), TY(6), S TY(6), EX(20), AM(50), I EX(20), P RM(30) 
Health: 42      Karma: 100    Resources: RM(30)    Popularity: 50   
-Known Powers:
Elongation: Mn(75) rank ability to stretch or deform any part of his body., Plasticity: Am(50) rank ability to consciously distort any part of his body., Body Armor: RM(30) rank protection against physical attacks and GD(10) rank protection against energy attacks., Hyper-Intelligence: AM(50) rank as engineering and laboratory work are concerned., Hyper-Invention: AM(50) rank. Reed is able to formulate a theory and create practical devices from them while the rest of the FF stand and watch. he can operate or alter previously unknown alien devices within minutes of first encountering them.
-Talents:
Reed is one of the world's experts in Electronics, Physics, and Engineering.
-Contacts:
Reed is the founding member of the Fantastic Four and has all the group's affiliations. Due to his reputation and accomplishments in the scientific field, he can call upon the Physics or Engineering departments of any university in the country. He can also call upon the Avengers for assistance.
-Running Mr. Fantastic:
Reed is an intellectual who prefers to examine foes and, if possible, negotiate with them before actually fighting them. He is often intrigued by the scientific implications of a problem. However, Reed is a compitant leader and has little problem turning to action when all other avenues have been used up.
 
-The Thing(Benjamin Jacob Grimm)
F IN(40), A GD(10), S MN(75), E MN(75), R GD(10), I GD(10), P RM(30)    Health: 200   Karma: 50   Resources: RM(30)   Popularity: 45
-Known Powers:
Body Armor: IN(40) rank protection against physical and fire-based attacks and EX(20) rank protection against energy attacks., Super-breath: A Power Stunt windstorm of EX(20) intesity with a range of 20 feet, or 2 areas., Alter Ego: The Thing is the superhuman version of Ben Grimm and possesses all of the powers listed above. If Ben returns to his normal self, he loses all of his powers. Ben's stats as a normal human are as follows:
F EX(20), A GD(10), S GD(10), E GD(10), R GD(10), I GD(10), P RM(30)    Health: 50      Karma: 50    Resources: RM(30)  Popularity: 10  
The Thing's stats refer to him during 1970; in his more familier "rocky" form. If a player chooses to play the Thing's earlier "lumpy" form, then his stats for Fighting, Strength, and Endurance are lowered by one -CS.
-Talents:
In either form, Ben is a talented pilot who can operate any aircraft or spacecraft of Earth design. Ben must make a Reason FEAT if trying to pilot an alien craft. His normal Reason rank increases to IN(40) when it's applied to any flying craft; air, space, human, or alien. Ben is an expert brawler. He is skilled in Martial Arts 'B'.
-Contacts: The Thing has the same contacts as the rest of the team. In addition, he is also involved with blind scupltress, Alicia Masters.
-Running The Thing: In his earlier adventures, Ben was moody and quick to anger. He was morose and complained at the drop of a hat. After he and Alicia Masters became lovers, he began to mellow. After the birth of Franklin Richards, Ben even became downright cheerful and opimistic. In battle, the Thing is relentless and will face self-destruction if it means saving everyone else. His most common oaths are "By my sweet Aunt Petunia" and "It's Clobberin' Time!".
 
-The Human Torch(Jonathon Lowell Storm)
F GD(10), A EX(20), S GD(10), E EX(20), R GD(10), I GD(10), P TY(6)
Heatlth: 60  Karma: 26  Reasources: RM(30)  Popularity: 50
-Known Powers:
Fire Generation: UN(100), Skywrite: UN(100); lasts for four turns., Nova Blast: UN(100); Shift-Z intensity, causing 500 points damage to anything in immediate area, 150 points damage to anything up to five areas away. After Johnny has expended his flame, all of his powers drop to FE(2) for 1-10 turns and, unless the player makes a red Endurance FEAT, he loses consciousness during that time., Energy Sheath: UN(100) rank protection from physical or energy attacks, except for wind-, cold-, or water-based attacks., Flame Control: UN(100), True Flight: Fly at Excellent speed(150 mph). This power only works when Johnny is aflame., Specific Resistance (Flame, Heat): Class 1000 resistance no matter if aflame or not.
-Weaknesses:
Most of the Torch's powers can be used only when he is aflame. If anything inhibits combustion(Shift-X intestity cold-based attacks or removing oxygen from his enviroment; ie, smothering him or extinguishing him.) it will keep him from flaming on. 
-Talents:
Johnny is an expert automobile mechanic, an authority on automotive design, and a racecar driver.
-Contacts:
Johnny has all of the same contacts as the rest of the team. He considers Spider-Man a close friend and he has several contacts in the automotive racing profession.
-Running the Human Torch:
Johnny Storm began as a brash, hot-headed teen. Now he's a brash, hot-headed adult. His power reflects his personality perfectly. He is prone to action without thought.
 
-The Invisible Girl(Susan Richards)
F GD(10)  A GD(10)  S TY(6)  E EX(20)  R GD(10)  I EX(20)  P GD(10)
Health: 46   Karma: 40  Resources: RM(30)  Popularity: 50
-Known Powers:
Invisiblity:(Physics Type) EX(20). Works only on visible light and not infrared, ultra-violet, radiowaves, nor hard radiation. She can make other objects invisible while staying visible herself., Force Field: MN(75) rank protection from physical and/or energy attacks. Rank protection for one area, for each doubling of the area, the rank drops by one -CS. If the Invisible Girl becomes unconscious, the field disappears., Kinetic Bolts: MN(75) force field bolt rank damage., Landing Cushion: Force field can be changed to absorb up to MN(75) rank damage., Flight: Sue can lift herself up with her force field to six(6) stories and then change its shape to carry herself two areas per round for up to four hours before needing to rest.
In her earlier adventures as a member of the Fantastic Four, Sue was only able to use her first two powers. As she became more familier with her limitations, Sue was able to perform the others with relative ease. Those who choose to play the Invisible Girl from the FF's early years, remove the last three powers. 
-Talents:
Sue has Performer abilities, a reflection of her early career choise to be an actress. Sue also possesses Martial Arts 'E' when using her powers.
-Contacts:
As a members of the FF, Sue has the same contacts as the rest of the team. She also has a much closer tie to Namor than the other members.
-Running the Invisible Girl:
 In her early adventures, Susan Storm was in love with Reed but could be confused by attractions to other powerful men like Namor. Now she is a devoted wife and mother who can switch from being a kind, compassionate woman to a she-tiger if her husband, son, or extended family are threatened. She is the soul of the Fantastic Four and as such, if something were to separate her from the team for an extended time, the FF would lose its drive and stability.
 
-Crystal(Crystalla Amaquelln)See stats in 'Inhumans/ Black Widow' section.
Crystal was asked to become a member of the Fantastic Four when Sue's pregnecy caused her to leave the team for a few months.(Marvel time. A couple of years in real time.) Shortly after Reed and Sue were able to find a suitable nanny for infant Franklin, Susan came back to the FF and Crystal went back home to Attilan, The Great Refuge and her family, The Inhumans.
 
 
 
-The Mole Man
F GD(10)  A PR(4)  S GD(10)  E RM(30)  R RM(30)  I GD(10)  P RM(30)       Health: 54   Karma: 70  Resources: IN(40)  Popularity: 0(100  to Moloids)
-Known Powers:
Abnormal Sensitivity: Mole man is virtually blinded by normal illumination. He wears special glasses to reduce the light to a level he can withstand., Hyper-Hearing: TY(6) rank hearing., Hyper-Touch: TY(6) rank sensitivity and can identify things by touch if player makes a green Reason FEAT.
-Weapon:
Weapon Staves: Mole Man has a series of aluminum staves which contain a weapon and other features. Only Mole Man can activate these weapons and features, but the staff itself can be used as a weapon with it's GD(10) rank strength material., Radar: GD(10) rank ability to map out the surroundings that Mole Man can read through his fingers by braille., Electrical Generation: IN(40) rank., Fire Generation: RM(30) rank., Light Emission(laser): IN(40) rank., Vibration: IN(40) rank.
-Talents:
Mole Man's life has made him an expert on sub-terranean geography, spelunking, and monster training.
-Contacts:
Mole man's only contacts are the Moloids which he lives among.
-Running the Mole Man:
Mole man's motivation is revenge against the outside world, which he felt rejected him and the Fantastic Four who defeated him and his monsters on a number of occasions.
 
-The Monsters of 'Monster Isle'
 The Mole Man has used a number of monters from 'Monster Isle' to wreak
his revenge on the surface world. The most common of these monsters are of enormous size. If you wish to run a monster from Moster Isle use these stats.
F IN(40)  A TY(6)  S UN(100)  E MN(75)  R FB(2)  I FB(2)  P FB(2)
Health: 271  Karma: 6
-Known Powers:
All of the monsters seen being used by the Mole Man have had these powers in common:
Body Armor: RM(30) rank protection against physical attacks and GD(10) rank protection against energy attacks., Claws: AM(50) Edged attack damage. They also move 2 areas per turn.
-Running a monster from Monster Isle:
Like dinosaurs of long ago, these monsters are mindless and are driven by the most basic of instincts to lash out at anything that they consider a threat.
 
 Central City, California(FF's 1st HQ)
 This is the original home of the Fanatsic Four. It was from the nearby rocket base that Reed and the others blasted off on their fateful trip into space. This was also the place where they made their debut as a super-hero team when the Mole Man sent his monsters to attack the surface. And also where the Skrulls made their landing on Earth.
 
-The Skrulls
(Typical Warrior)
F GD(10)  A TY(6)  S TY(6)  E TY(6)  R GD(10)  TY(6)  P TY(6)
Health: 28  Karma: 22
-Known Powers:
Shapeshifting: ShiftX(150) ability to spontaneously alter their appearance to that of any living thing.
-Weapons:
Blaster Pistols: RM(30) rank concussive damage, GD(10) rank heat damage, and GD(10) rank radiation damage. The accuracy of these pistols limits their effective range to 7 areas. The blaster pistol is made of IN(40) rank material and it's ammo is unlimited.
-Talents:
All Skrulls are trained in Martial Arts E. they are proficient in Military Science, Astro-Navigation, Espionage, and Starship Piloting, Engineering, and Combat.
-Contacts:
A Skrull never comes to anyone's help unless he can gain greater power by it; therefor no Skrull has any usable Contacts except for his or her minions.
-Running a Skrull:
The typical Skrull is a member of the Skrull military. While the average Skrull will fearlessly and loyally execute any duties, he or she will also try to find ways to better his own position. A Skrull will betray another Skrull if it is to his or her advantage.
 
-The Miracle Man
F PR(4)  A GD(10)  S TY(60)  E TY(60)  R RM(30)  I RM(30)  P UN(100)  Health:26   Karma:160  Resources:PR(4)  Popularity:30 
-Known Powers:
Hypnotic Control: UN(100) rank powers of hypnosis and suggestion without verbal command. His powers work even through television. All PCs and NPCs must make a red Reason FEAT roll again this power in order to free themselves of the effects., Animate Image: With his UN(100) rank hypnotic powers, The Miracle Man could bring excisting images to apparent life., Invisibilty(Telepathic): He can become effectively invisible by hypnotizing people into ignoring his existence., Illusory Duplication: He can make people believe that they're seeing duplicates of himself.
-Talents:
 He is a barely adequate stage magician and hypnotist.
-Contacts:
 None known.
-Running the Miracle Man:
 The Miracle man is an egotist. If he can't get the world to acknowledge his greatness and power, then he would search out the means to do so.
  
Baxter Building HQ
 The Baxter Building is the mid-town Manhattan location of the Fantastic Four in New York City after leaving Central City, California. The FF occupy the top five floors. The FF did own the floors outright at first, but when financial problems later plauged the team, Reed Richards resold the floors back to Baxter. They now pay a monthly rental fee after signing an ironclad, 99-year lease at a significant discount.
 
 Fantasti-Car
 The term refers to the two vehicles used by the FF over the years. Both vehicles carry several passengers and can "break" into independently-powered modules for individual flight.
 Model 1 is known as the "flying bathtub". This open-canopy vehicle can carry four adults or 1200 lbs. of mass at PR(4) airspeed(60 mph) for about 200 miles. Each compartment has FE(2) airspeed(30 mph) for about 100 miles before running out of fuel. This small vehicle was made of lightweight material and only offered GD(10) protection from physical attacks and FE(4) protection from energy attacks.
 Model 2 is the advanced model. It is also open-canopied, but the Model 2 has windshields. The four passenger modules attach to a core unit. The forward and rear modules can carry two passengers each for a maximum of eight. The two side modules can detach to form mini-jetplanes each. These mini-planes have IN(40) airspeed(350 mph), a ceiling of 38,000 feet, and a range of 400 miles. The entire unit has MN(75) airspeed(550 mph), a ceiling of 30,000 feet, and a range of 1000 miles. The Model 2 was also made of lightweight material, but offered better protection to it's passengers, RM(30) rank from physical attacks and GD(10) from energy attacks.
 
 Pogoplane
This is the FF's long-range vehicle. This VTOL aircraft is capable of swift intercontinental flights. The Model 1 Fantasti-Car was designed to fit inside the Pogoplane's cargo hold. The Pogoplane has rough take-off and landing ablilties and is able to make limited space flights. The Pogoplane has UN(100) airspeed(600 mph) and a range of 15,000 miles. The Pogoplane offers RM(30) protection from physical attacks and EX(20) rank protection from energy attacks. It has enough oxygen onboard to sustain four adults for four hours. Otherwise the air was drawn in from the vehicle's jet intakes.
 
 Fantasi-Copter
 In their early days, the Fantastic Four owned a helicopter. This vehicle carried six passengers at GD(10) airspeed(150 mph) for a range of 200 miles. Even though the Fantasti-Copter had better handling capabilities than the Model 1 Fantasti-Car, it was made all but obsolete by the Model 2. The Fantasti-Copter, like the Model 1 Fantasti-Car, wasn't suitable for attacks and gave only GD(10) protection from physical attacks and FE(4) protection from energy attacks.
 
Costumes
 Reed Richards is responsible for inventing unstable-molecules which makeup the Fantastic Four's costumes. These molecules make it possible for the costumes to move and adapt with it's wearer. They stretch with Mr. Fantastic and turn invisible with Sue along as refrane from burning up when the Human Torch becomes aflame.
 The costumes have been altered in some respects over the team's tenure. Originally, the Thing's costume covered his entire body and came with a mask to hide his face from onlookers, but this quickly changed to just wearing the pants and boots, and then to simply trunks. Susan Richards also made some alterations to her costume from making a mini-skirt to a harness that fit over her belly during her early stages of pregency to protect her and Reed's unborn child. Crystal took to placing the circled '4' that edorned the chest of the other team-members' costumes to placing it off-center on the belt.
 The costumes were also designed to give it's wearer some protection from the elements and attacks. GD(10) protection from heat or cold, TY(6) protection from physical attacks and PR(2) protection from energy attacks.
 
-The Sub-Mariner(Prince Namor I of Atlantis)See stats in 'Sub-Mariner' section.
 
-Dr. Doom(Victor Von Doom, ruler of  Latervia)See stats in 'Ka-Zar/ Dr. Doom' section.
 
-Kurrgo(ruler of Xanth)
 
-Kurrgo's robot 
 
-the Xantha people
 
-Puppet Master(Phillip Masters)
F FE(2)  A TY(6)  S PR(4)  E PR(4)  R EX(20)  I EX(20)  P MN(75)
Heatlth: 16  Karma: 115  Resources: GD(10)  Popularity: 0
-Known Powers:
Sympathetic Magic: MN(75) rank Mind Control through special methods by carving an effigy from the radioactive clay found on Wundgore Mountain into the likeness of the intended victim.Note: Masters doesn't know that his powers are magic in nature. Also, because the effigy must resemble the victim to work, he is incapable of harming the victim by altering the clay figure in any way or the spell will be broken.
-Weapons:
Radioactive Clay: Puppet Master's powers derive from the radioactive clay found in Wundagore Mountain in Master's native country of Transia. A small nation in Eastern Europe. The clay emits Feeble(2) rank radiation which is incapable of harming anyone holding it in their bare hands. The clay can only be used to form one effigy. Once that effigy is no longer used, the magic and radiation dissipate. Because of this, Masters must periodically return to Transia for a fresh supply.
-Talents:
Masters is an excellent toymaker and sculptor specializing in portraiture.
-Contacts:
Masters is uncle to Alicia Masters. He is a past ally of Egg-head, the Mad Thinker, and the Wizard.
-Running Puppet Masters:
Masters suffered from extreme co-dependency who would lash out at anyone who would take Alicia's attention away from him. Most notably the Thing of the Fantastic Four. Later, however, he traded attention from Alicia to Egg-head, the Mad Thinker, and the Wizard and joined them in various attempts at major crimes against the rest of the world.   
 
-Alicia Reiss Masters
F PR(4)  A TY(6)  S PR(4)  E PR(4)  R GD(10)  I GD(10)  P EX(20)
Health: 18  Karma: 40  Resources: GD(10)  Popularity: 20
-Known Powers:
None
-Talents:
Alicia is one of the leading Neo-Realist sculptors in the world today. her realistic yet romantic portrayals of the world's superhumans have earned her household name and great popularity.
-Contacts:
Alicia is an integral member of the Fantastic Four's extended "family" through her courtship with Ben Grimm, aka: the Thing. She is the step-daughter of the Puppet Master, who remains devoted to her even if he does try to kill her lovers from time to time.
-Running Alicia:
Alicia is a gentle young woman who has never been known to strike anyone, even when she is being attacked. She knows that she could be a tool for foes of the Fantastic Four, but she continues on with her life with Ben and the other members of the team. As a side note, Alicia has memorized most of Manhattan island and can get about the city as easily as can an out-of-town visitor. 
 
-Willie "Lumpy" Lumpkin
 
-The Impossible Man
F RM(30)  A RM(30)  S GD(10)  E UN(100)  R TY(6)  I TY(6)  R RM(30)  Health: 170  Karma: 42  Resources: N/A  Popularity: 0
-Known Powers:
Shapeshifting: Shift Z(200) rank ability to transform himself into anything he wants.Limit: Color-change is his only limitation; whatever he changes into it must be green and purple., True Invulnerablity: Impy has UN(100) resistance to phsical damage. He is subject to Slam results but can't be Stunned., Power Duplication: He can duplicate the powers of anything he is mimicking. Such powers are of GD(10) rank unless he is being stimulated by his ship which raises it to AM(50)., Self Sustenance: Impy doesn't need to breath, eat, or anything for days at a time., True Flight: Impy can travel independently through space at Class 3000 speed., Mass Mind: Impy has absorbed the minds of all the Poppupian race.
-Talents:
Impy is an expert at Astro-Navigation.
-Contacts:
The FF are on uneasy terms with the Impossible Man.
-Running the Impossible Man:
Impy is a bored, hyper-active, child-like being. He is like an innocent who doesn't understand the harm his actions can cause. Fortunetly, he is a benevolent soul who would never harm anyone intentionally. He cries A LOT if he can't get his way.
- Poppupions
 
-The Wrecker(Dr. Karl Kart)
 
-The Watcher(Uatu)
 
Watcher's moonbase home
 
-The Red Ghost
-Peotor(orangutan)
-Igor(baboon)
-Miklho(gorilla)
 
-The Mad Thinker
-The Mad Thinker's Android
 
-The Super-Skrull
 
-Emperor Dorrek(ruler of the Skrull Empire)
 
-Pharoh Rama Tut
 
-Molecule Man
 
-Hate-Monger(Adolf Hitler clone)
 
-Diablo(Esteban Diablo)
 
-Attuma
 
-Dragon-Man
 
-Medusa(Medusalith Amaquelin)See stats in 'Astonishing Tales' section.
-GorgonSee stats in 'Astonishing Tales' section.
-INHUMANS: Black Bolt(Blackantor Boltagon)
Crystal
-Karnak
-Triton
-LockjawSee INHUMANS' stats in the 'Astonishing Tales' section. 
 
-Maximus
 
-Alpha Primatives
 
 The Great Refuge(Inhuman home city in Himalayas Mtns.)
 
-Avia
 
-Silver Surfer(Norrin Radd)See stats in 'Silver Surfer' section.
 
-Galactus(Golan of Taa)
-The Punisher(I)(Galactus' robot sentry)
 
-Wyatt Wingfoot(Comanche of the Keewazi Nation)
 
-The Thing Imposter
 
-The Black Panther(T'Challa, leader of Wakandas of Central Africa)
 
-The Klaw(Ulysses Klaw)
 
-Prester John
 
-Human Torch(I)(Android of the 1950's)
 
-Prof. Phineas T. Horton(Human Torch's inventor)
 
-Blastaar(of Baluur in the Negative Zone)
 
-Intergalactic Sentry #459(Kree robot)
 
-Ronan, the Accuser(a high Kree official)
 
-the Kree Supreme Intelligence
 
-Him(Adam Warlock)
 
-Psycho-Man
 
-The Mad Thinker's "most powerful android"
 
-Tomezooma, the Living Totem
 
-Annihilus
 
-Agatha Harkness
 
-Franklin Benjamin Richards(Reed and Sue's son)
 
-The Monacle
 
-Mad Thinker's android replicas of the FF
 
-Quan(water-breathing alien called "the Monster from the Lost Lagoon")
 
-Intergalactic Sentry #9168Stats are identical to those of Intergalactic Sentry #459.

I'll make changes to this site on a regular basis, so you should check back often.

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LINKS:
Silver Age marvel Comics Cover Index           
 
The All-Time Roll Call for the Avengers
 
Jay's Silver Age Comics Webpage 
 
Standards of the Comics Code Authority, 1971

Be sure to get in touch so I know you're out there!